March 2016

The time when we got the sting of the Game Jams

We participate for the first time at the AEMI-UQAC WonderJam, a weekend where students and video game studios try to create a prototype game in 48 hours according to various constraints. In addition to the general theme “Connection”, every team receives specific styles. Our imposed styles are Exploration and Survival in addition to our self-imposed constraint: local multiplayer game.

At the end of these 48 hours, we are pleased to present “No Signal”, a cooperative multiplayer game where 2 to 4 players must explore a dense forest in search of the best place to pick up a satellite signal with their phone. Not part of the competition, our goals were to test ourselves, evaluate our effectiveness in working together for 48 hours and get out of our comfort zone. Goals achieved!